by Travis Tracy | Nov 10, 2020 | Game Design
Theory is a fairly scary word for a lot of people. It sounds very academic, maybe even a bit abstract. However, we use theory all the time in game design. We use it when we make decisions that will impact gameplay. We probably used it before we ever created one art...
by Travis Tracy | Nov 9, 2020 | Game Jams
At an initial glance, it seems odd for people who work in the game development industry to participate in game jams. Game developers may spend well over 50 hours per week developing their projects. Why would they want to take a weekend, lose that time from work, and...
by Travis Tracy | Nov 9, 2020 | Game Jams
Have you heard of someone talk about a game jam, and you thought, “What the heck is that”? I’ve been there. Even when I learned about them for the first time, I wasn’t quite sure it was something I would be interested in. I quickly realized...
by Travis Tracy | Nov 9, 2020 | Game Jams
Each time I participate in a game jam, the biggest obstacle is often not being able to complete my ideas, but instead, it’s coming up with an idea in the first place. I think we all want to come up with something unique, interesting, and fun. The problem for me...
by Travis Tracy | Nov 8, 2020 | Game Development
When first stepping into game development, there are a lot of mistakes to be made. I recall my first project ever. As the project grew in size, so did the complexity of finding where I placed things. In an effort to keep you from having similar struggles, I want to...