Can Unity Assets Be Used Commercially?

Can Unity Assets Be Used Commercially?

When you first begin your journey into game development, you are likely to use assets or at least be tempted to do so. I recall downloading many of the free ones that were available on the Unity Asset Store. However, is there anything ethical about using them when...
Equipment All Game Designers Need

Equipment All Game Designers Need

So you want to be a game designer, but you’re not sure what all it entails? What are the needs? I remember feeling overwhelmed. There is so much software out there. There just feels like there is so much to learn. Knowing where to begin is often the biggest...
Texturing Software to Pair with Maya

Texturing Software to Pair with Maya

When you have a beautiful model completed, the last thing you want to do is throw ugly textures onto it. You really want the detail of your model to shine. This is where many modelers get stuck. Their texturing ability is less than what they are capable of producing...
The Benefits of Maya – A Beginner’s Resource

The Benefits of Maya – A Beginner’s Resource

When first trying to decide on a 3D application, it can seem a bit intimidating trying to figure out what you actually need. There are 3D applications that are better served in engineering. Some might be used architects. So, where do I start if I want to get in game...
What is the Best Game Engine for Beginners?

What is the Best Game Engine for Beginners?

When it comes to game engines they are certainly not all created equal. At the same time, I had a lot of difficulty understanding which one I should be using. They’re just so many options available out there. My favorite option is Unity. Unity is great for...
Good vs Bad Game Design

Good vs Bad Game Design

I remember playing Battlefield 1942 for the first time ever. I had been waiting for months for the release. The way I remember it, it was revolutionary because we could finally truly drive vehicles in a game. This is fairly standard practice in many games now, but...